Summer Camp 2027
Awards and activities
BSA awards, camp awards, evening activities, and the camp-wide events that fill the rest of the week.
Pardon our sawdust! We're still building the 2027 program.
Activities, awards, times, and fees are still being finalized and may change before camp. Check back for updates.
Last updated October 12, 2026 · Questions? Email us
Beyond merit badges, there is plenty to do at Camp Alexander. Evening activities start at 6:30 p.m. and are first come, first served. Shooting sports, climbing, mountain boarding, and biking start with a short safety talk from 6:30 to 6:45; Scouts who had the safety talk in their merit badge class can skip it.
Art Show
HandicraftSee the projects Scouts made in Handicraft this week.
- Evening, 6:30 p.m.
- Location: Handicraft
- No additional cost
Astronomy Night
NatureLook up at the dark mountain sky with the Nature staff. Required for Astronomy merit badge Scouts and open to others.
- 9:00 p.m.
- Location: Nature
- No additional cost
Bald Eagle Tour
NatureAn evening outing to look for bald eagles. Scouts taking Bird Study get first priority.
- Evening, 6:30 p.m.
- Location: Camp Office
- No additional cost
- Sign-up required, 10 Scouts max, subject to van availability
Battleboard on a Paddleboard
AquaticsPaddleboard games on the lake. Keep your balance and stay dry if you can.
- Evenings, 6:30 p.m.
- Location: Lake
- No additional cost
- Prerequisites: Swim check required
Blue Mountain Sunrise Hike
Hike & BikeA 5-mile hike to the top of Blue Mountain to watch the sunrise. It also counts toward the Theodore Roosevelt Conservation Award.
- Varies
- Friday, 3:00 a.m.
- Location: Parade Grounds
- No additional cost
Branding
TradesBring something to brand with the Camp Alexander mark.
- Evening, 6:30 p.m., and Friday after Iron Man
- Location: Parade Grounds
- No additional cost
Camp Director’s Award
Camp-WideEach troop chooses one Scout as its Top Camper for the week: the Scout who showed the most Scouting spirit and lived the ideals of Scouting. The Camp Director presents the award at the end of the closing campfire.
- Presented Friday at the closing campfire
- Location: Parade Grounds
- No additional cost
Capture the Flag
AthleticsThe camp classic, run by the Athletics staff.
- Evening and Friday
- Location: Athletics
- No additional cost
Carnival
Camp-WideThe staff host a carnival for all Scouts on the parade grounds, with burgers, ice cream, snow cones, popcorn, music, and games.
- Thursday, 5:00 p.m.
- Location: Parade Grounds
- No additional cost
Chapel Service
Camp-WideA Sunday evening service to start the week.
- Sunday, 7:00 p.m.
- Location: Chapel
- No additional cost
Chess
First Class CenterChess is among the oldest board games in the world and one of the most popular ever created. Players meet for fun and in competition everywhere, from kitchen tables and park benches to international tournaments.
- 2 evenings
- Monday (requirements) and Tuesday (games), 6:30 p.m.
- Location: First Class Center
- No additional cost
- Prerequisites: None
- All requirements covered at camp
- Sign-up required at camp, 20 Scouts max
Closing Campfire
Camp-WideLed by the elected Camp Senior Patrol Leader and performed by the Scouts, the Friday campfire is the high point of the week. The Camp Director’s Award is presented at the end.
- Friday, 7:30 p.m.
- Location: Parade Grounds
- No additional cost
Conservation Project
NatureHelp care for camp with a Nature area service project. It also counts toward the Theodore Roosevelt Conservation Award.
- Evening, 6:30 p.m.
- Location: Nature
- No additional cost
Emergency Preparedness Drill
Outdoor SkillsPractice responding to an emergency in a hands-on drill with the Outdoor Skills staff.
- Evening, 6:30 p.m.
- Location: Outdoor Skills
- No additional cost
Fingerprinting
HandicraftScouts learn about and use an important technique used by law enforcement, along with tools like dental records and DNA sampling, to help identify missing persons and others.
- 1 evening
- Wednesday, 6:30 p.m.
- Location: Handicraft
- No additional cost
- Prerequisites: None
- All requirements covered at camp
- Sign-up required at camp, 15 Scouts max
Firem’n Chit
First Class CenterFirem’n Chit gives Scouts the right to build and use campfires. The session also covers Second Class requirements 2d and 2e.
- Evenings, 6:30 p.m., and Friday
- Location: First Class Center
- No additional cost
- Subject to fire restrictions
Hiking Trails
Hike & BikeThe Hike and Bike staff maintain the trails around camp: Blue Mountain (5 miles), Scenic Overlook (1.5 miles), and the Nature Hike (1 mile). Units must register in advance, and every hike starts by checking in at the Camp Office.
- Location: Camp Office
- No additional cost
- Register with the Camp Office before heading out
Hole in One
AthleticsA sports challenge run by the Athletics staff.
- Evening, 6:30 p.m.
- Location: Athletics
- No additional cost
Identification Hike
NatureAn evening walk with the Nature staff to spot and identify plants and animals around camp.
- Evening, 6:30 p.m.
- Location: Nature
- No additional cost
Iron Man
Camp-WideA camp-wide Friday competition. Give it all you have got.
- Friday
- No additional cost
Kayaking BSA
AquaticsLearn the basics of kayaking on the lake, from safety and launching to paddle strokes and getting back in after a capsize, and earn the Kayaking BSA award.
- Evenings, 6:30 p.m.
- Location: Lake
- No additional cost
- Prerequisites: Swim check required
Key Log Roll
AquaticsSee how long you can stay on a floating log while it rolls under your feet.
- Evenings, 6:30 p.m.
- Location: Pool
- No additional cost
- Prerequisites: Swim check required
Merit Badge Make-Up
Camp-WideA chance to finish up merit badge requirements with area staff.
- Friday, 9:00 a.m.
- No additional cost
- At each program area
Mile Swim BSA
AquaticsMile Swim is a BSA award, not a merit badge. Scouts with strong swimming skills can earn it by taking part in the conditioning swims during the week and then completing the full mile.
- Practice swims early mornings; the full mile is Friday at 9:00 a.m.
- Location: Pool
- No additional cost
- Prerequisites: Swim check required
- For strong swimmers
Mountain Boarding
Hike & BikeFor older Scouts ready for a physical challenge. A mix of snowboarding and skateboarding, Scouts learn safety, turning, starting, stopping, and even a few tricks.
- Evenings, 6:30 p.m.
- Location: Hike & Bike
- Minimum age: 13+
- No additional cost
- Attend the safety talk at 6:30 p.m.
Open Archery
Range & Target ActivitiesShoot on the archery range with Range staff.
- Evenings, 6:30 p.m.
- Location: Archery Range
- No additional cost
- Attend the safety talk at 6:30 p.m. Scouts working on merit badge requirements get priority over adults.
Open Boating
AquaticsTake a canoe, kayak, or rowboat out on the lake.
- Evenings, 6:30 p.m.
- Location: Lake
- No additional cost
- Prerequisites: Swim check required
Open Climbing
ClimbingClimb and rappel at The Rock with the Climbing staff.
- Evenings, 6:30 p.m.
- Location: The Rock
- Minimum age: 13+
- No additional cost
- Attend the safety talk at 6:30 p.m.
Open Cycling
Hike & BikeRide the camp trails with the Hike and Bike staff. Helmets required.
- Evenings, 6:30 p.m.
- Location: Hike & Bike
- No additional cost
Open Rifle
Range & Target ActivitiesShoot .22 rifles on the rifle range with Range staff.
- Evenings, 6:30 p.m.
- Location: Rifle Range
- Additional cost: $2 for 10 shots
- Attend the safety talk at 6:30 p.m. Scouts working on merit badge requirements get priority over adults.
Open Shotgun
Range & Target ActivitiesShoot clays on the shotgun range with Range staff.
- Evenings, 6:30 p.m.
- Location: Shotgun Range
- Minimum age: 13+
- Additional cost: $6 for 5 shots
- Attend the safety talk at 6:30 p.m. Scouts working on merit badge requirements get priority over adults.
Open Swimming
AquaticsFree swim time in the heated pool.
- Evenings, 6:30 p.m.
- Location: Pool
- No additional cost
- Prerequisites: Swim check required
Opening Campfire
Camp-WideFor over 75 years, Camp Alexander’s opening campfire has energized Scouts for the week ahead with songs, skits, and traditions, and a few serious moments too.
- 8:00 p.m.
- Location: Parade Grounds
- No additional cost
Order of the Arrow Social and Call-Out
Camp-WideOrder of the Arrow day ends with a call-out ceremony for Scouts and Scouters elected by their units. OA members, candidates, and their troops are welcome. Troops from outside Pathway to the Rockies Council must bring a signed letter from their home lodge on Sunday for their candidates to be called out.
- OA Social, 8:30 p.m.
- Location: Kiva
- No additional cost
Pebble Patch Program
Camp-WidePebbles reward Scouts for trying things around camp beyond their merit badge classes. Each pebble has a short list of things to do:
- The Burning Spirit: attend the Friday night campfire, help your troop with a skit, and have something branded
- Outdoorsman: help make a pioneering project, learn one lashing, and teach it to your Scoutmaster
- Climbing: complete a climb and a rappel, and tie a water knot and teach it to another Scout
- Kayaking: go kayaking, use all safety equipment, and follow all of the rules
- International Scouting: attend the international presentation, talk to someone who has scouted internationally, and learn the flags of five countries with Scout organizations
- Mountain Boarding: go mountain boarding, don’t get hurt, and complete a J turn
- Handi with the Crafts: make a Handicraft project, a paracord craft, and a lanyard
- Citizenship: help raise or lower the colors in your campsite, and demonstrate and teach how to fold the American flag
- Archery: shoot a round, obey the range safety rules, and hit the target
- Mountain Biking: ride the moderate course with a buddy, wearing your helmet
- Weekly Camper: stay all week, earn a merit badge, and live like a good Scout
- Happy Feet: complete an official camp hike with lots of water and a buddy
- Outdoor Cooking: cook food in your campsite, invite a staff member to join you, and eat what you made
- Marksman: shoot rifle or shotgun, obey range safety rules, and shoot five groups of five
- Iron Man: compete in the Iron Man competition, give it all you’ve got, and have fun
- Geocached: complete an official camp geocache, sign the log, and put it back where you found it
- Skull & Cross Bones: did you think you were going to die, but didn’t?
- River Rat: go whitewater rafting, brave the rapids, and steer together as a team
- First Aid: learn a new first aid skill, attend a health and safety merit badge or CPR/first aid training, and teach a skill to another Scout
- Naturalist: follow Leave No Trace, and go on a nature hike or do a Nature conservation project
- The Angler: get a camp fishing permit and fish for at least 30 minutes total
- The Aquaman: complete the BSA swimmer test, and bring a towel and a buddy to an aquatics event
- Additional cost: Optional: patches sold at the Trading Post
Polar Bear Plunge
AquaticsRush into the chilly waters of Lake Hagnauer first thing in the morning. Scouts who complete the plunge can buy the much sought after Polar Bear patch at the Trading Post. Not for the faint hearted!
- 6:00 a.m.
- Location: Lake
- Additional cost: Optional: patch sold at the Trading Post
Pre-Staff Interviews
Camp-WideInterested in joining the Camp Alexander staff someday? Meet with staff leaders to learn what it takes.
- Evening, 6:30 p.m.
- Location: Camp Office
- Minimum age: 13+
- No additional cost
Pulp and Paper
HandicraftScouts learn how paper is made, from trees and recycled fibers to the finished sheet, and make paper by hand.
- 2 evenings
- Monday and Tuesday, 6:30 p.m.
- Location: Handicraft
- No additional cost
- Prerequisites: None
- All requirements covered at camp
Search and Rescue Drill
Outdoor SkillsPut search and rescue skills to work in a hands-on drill with the Outdoor Skills staff.
- Evening, 6:30 p.m.
- Location: Outdoor Skills
- No additional cost
Snorkeling BSA
AquaticsAn award, not a merit badge. Scouts learn to snorkel well and safely, and the patch can be worn on the swimsuit.
- Evenings, 6:30 p.m.
- Location: Pool
- No additional cost
- Prerequisites: Swim check required
Stand Up Paddleboarding
AquaticsLearn to balance, paddle, and turn a stand up paddleboard on the lake, and work toward the paddleboarding award.
- Evenings, 6:30 p.m.
- Location: Lake
- Minimum age: 13+
- No additional cost
- Prerequisites: Swim check required
Swimming Lessons
AquaticsEvery Scout should know how to swim. Instructional swimming is for non-swimmers and for Scouts who want to improve. Talk with the Aquatics staff so they can evaluate skills and set up a schedule.
- Evenings, by arrangement with Aquatics staff
- Location: Pool
- No additional cost
Theodore Roosevelt Conservation Award
NatureThis award, unique to Camp Alexander, promotes conservation and an appreciation of the outdoors. Scouts who earn it receive a patch. During the week, a Scout must:
- Take part in one of the Blue Mountain hikes
- Take part in a Nature area or troop conservation project
- Earn one merit badge from the Nature area, or Fishing or Fly Fishing
- Location: Nature
- No additional cost
Totin’ Chip
First Class CenterTotin’ Chip gives Scouts the right to carry and use woods tools. It is required for the Woodcarving and Leatherwork merit badges. Scouts in the First Class Center earn it during their sessions and don’t need to attend separately.
- Sunday 7:00 p.m. (Woodcarving Scouts), plus 8:00 a.m. and 6:45 p.m. sessions during the week
- Location: First Class Center
- No additional cost
Underwater Basket Weaving
AquaticsA Friday afternoon tradition at the pool, run with the Handicraft staff.
- Friday, 3:00 p.m.
- Location: Pool
- No additional cost
- Prerequisites: Swim check required
Water Bottle Rockets
MediaBuild a rocket from a water bottle and see how high it flies.
- Evenings, 6:30 p.m.
- Location: Media
- No additional cost
Whitewater Rafting Trip
Camp-WideAn optional Friday trip on the Arkansas River through Browns Canyon for your whole unit. See the whitewater rafting page for details and sign-up.
- Friday
- Additional cost: 2027 pricing coming soon
- Prerequisites: Swim check required
- Troop event: register and attend as a unit, with your own transportation
Wilderness Survival Overnighter
Outdoor SkillsSpend a night out using wilderness survival skills, with Outdoor Skills staff.
- Overnight
- 8:00 p.m.
- Location: Outdoor Skills
- No additional cost